Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
In spite of decades of research on virtual worlds, our understanding of one popular form of virtual world behavior— raiding—remains limited. Raiding is important because it en...
The purpose of this paper is to investigate the distinctive characteristics of the competitive mechanism in the digital economy and information product markets. Specific propertie...
For the game of Hex, we find conditions under which moves into a 4-3-2 edge template are provably inferior. H.J. van den Herik et al. (Eds.): CG 2008, LNCS 5131, pp. 229-240, 2008....