Sciweavers

1189 search results - page 150 / 238
» Information Concealing Games
Sort
View
JMLR
2010
103views more  JMLR 2010»
15 years 24 days ago
Regret Bounds and Minimax Policies under Partial Monitoring
This work deals with four classical prediction settings, namely full information, bandit, label efficient and bandit label efficient as well as four different notions of regret: p...
Jean-Yves Audibert, Sébastien Bubeck
CHI
2008
ACM
16 years 6 months ago
Human-Currency Interaction: learning from virtual currency use in China
What happens when the domains of HCI design and money intersect? This paper presents analyses from an ethnographic study of virtual currency use in China to discuss implications f...
Scott D. Mainwaring, Yang Wang 0005
CHI
2005
ACM
16 years 6 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
DIMEA
2007
248views Multimedia» more  DIMEA 2007»
15 years 10 months ago
Adaptive digital game-based learning framework
A common teaching and learning methodology involves one that delivers knowledge to learners within a classroom environment. With the enhancement of information technology, Web-bas...
Phit-Huan Tan, Siew-Woei Ling, Choo-Yee Ting
GLOBECOM
2009
IEEE
15 years 10 months ago
Bargaining to Improve Channel Sharing between Selfish Cognitive Radios
We consider a problem where two selfish cognitive radio users try to share two channels on which they each have potentially different valuations. We first formulate the problem as ...
Hua Liu, Allen B. MacKenzie, Bhaskar Krishnamachar...