In this paper we report on the release of a corpus of English spontaneous instruction giving situated dialogs. The corpus was collected using the Quake environment, a first-person...
Laura Stoia, Darla Magdalena Shockley, Donna K. By...
It has been shown (Hart [2002]) that the backward induction (or subgame-perfect) equilibrium of a perfect information game is the unique stable outcome for dynamic models consisti...
This paper focuses on jammed timing channels. Pure delay jammers with a maximum delay constraint, an average delay constraint, or a maximum buffer size constraint are explored, for...
SonicTexting is a system for inputting text ? `texting' ? using gestures and sound. As in musical instruments and everyday mechanical objects, sound in SonicTexting is synchr...
We present a model of user affect to recognize multiple user emotions during interaction with an educational computer game. Our model deals with the high level of uncertainty invol...