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TACAS
2009
Springer
157views Algorithms» more  TACAS 2009»
14 years 4 months ago
Alpaga: A Tool for Solving Parity Games with Imperfect Information
Alpaga is a solver for parity games with imperfect information. Given the description of a game, it determines whether the first player can ensure to win and, if so, it constructs...
Dietmar Berwanger, Krishnendu Chatterjee, Martin D...
ACL
2012
12 years 14 days ago
Applications of GPC Rules and Character Structures in Games for Learning Chinese Characters
We demonstrate applications of psycholinguistic and sublexical information for learning Chinese characters. The knowledge about the grapheme-phoneme conversion (GPC) rules of lang...
Wei-Jie Huang, Chia-Ru Chou, Yu-Lin Tzeng, Chia-Yi...
IGPL
2002
77views more  IGPL 2002»
13 years 9 months ago
On the semantics of informational independence
The semantics of the independence friendly logic of Hintikka and Sandu is usually defined via a game of imperfect information. We give a definition in terms of a game of perfect i...
Jouko A. Väänänen
EUROSSC
2008
Springer
13 years 11 months ago
Using a Movable RFID Antenna to Automatically Determine the Position and Orientation of Objects on a Tabletop
Augmented tabletop games support players by sensing the context of game figures (i.e., position and/or orientation) and then using this information to display additional game infor...
Steve Hinske, Marc Langheinrich
VMCAI
2009
Springer
14 years 4 months ago
Average-Price-per-Reward Games on Hybrid Automata with Strong Resets
We study price-per-reward games on hybrid automata with strong resets. They generalise priced games previously studied and have applications in scheduling. We obtain decidability r...
Marcin Jurdzinski, Ranko Lazic, Michal Rutkowski