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ACMACE
2004
ACM
14 years 1 months ago
CamBall: augmented networked table tennis played with real rackets
We present a computer system for natural interaction in an augmented virtual environment, enabling people to play table tennis over Internet/LAN with real rackets. No special hard...
Charles Woodward, Petri Honkamaa, Jani Jäppin...
EVOW
2006
Springer
14 years 1 months ago
A Connectionist Architecture for the Evolution of Rhythms
In this paper we propose the use of an interactive multi-agent system for the study of rhythm evolution. The aim of the model proposed here is to show to what extent new rhythms em...
João Magalhães Martins, Eduardo Reck...
IDMS
2000
Springer
123views Multimedia» more  IDMS 2000»
14 years 1 months ago
How to Keep a Dead Man from Shooting
The state-of-the-art approach to realize consistency in distributed virtual environments (e.g., action games, multi-user virtual reality, and battlefield simulations) is dead recko...
Martin Mauve
ROBOCUP
2000
Springer
70views Robotics» more  ROBOCUP 2000»
14 years 1 months ago
Virtual Werder
Abstract. The online coach within the simulation league has become more powerful over the last few years. Therefore, new options with regard to the recognition of the opponents str...
Christian Drücker, Sebastian Hübner, Esk...
CSCW
2008
ACM
13 years 12 months ago
Linguistic mimicry and trust in text-based CMC
This study examines the relationship between linguistic mimicry and trust establishment in a text-chat environment. Twenty-six participant pairs engaged in a social dilemma invest...
Lauren E. Scissors, Alastair J. Gill, Darren Gergl...