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CORR
2010
Springer
157views Education» more  CORR 2010»
13 years 8 months ago
Stochastic Budget Optimization in Internet Advertising
Internet advertising is a sophisticated game in which the many advertisers "play" to optimize their return on investment. There are many "targets" for the adve...
Bhaskar DasGupta, S. Muthukrishnan
EGH
2010
Springer
13 years 8 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
BCSHCI
2009
13 years 8 months ago
Virtual world users evaluated according to environment design, task based and affective attention measures
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...
Breen Sweeney, Anne Adams
CGF
2010
141views more  CGF 2010»
13 years 7 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
SIGMOD
2011
ACM
193views Database» more  SIGMOD 2011»
13 years 28 days ago
Fast checkpoint recovery algorithms for frequently consistent applications
Advances in hardware have enabled many long-running applications to execute entirely in main memory. As a result, these applications have increasingly turned to database technique...
Tuan Cao, Marcos Antonio Vaz Salles, Benjamin Sowe...