Sciweavers

1189 search results - page 36 / 238
» Information Concealing Games
Sort
View
CORR
2010
Springer
93views Education» more  CORR 2010»
13 years 10 months ago
Randomness for Free
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the ba...
Krishnendu Chatterjee, Laurent Doyen, Hugo Gimbert...
STOC
2006
ACM
141views Algorithms» more  STOC 2006»
14 years 10 months ago
Zero-knowledge against quantum attacks
It is proved that several interactive proof systems are zero-knowledge against general quantum attacks. This includes the Goldreich?Micali?Wigderson classical zero-knowledge proto...
John Watrous
PCM
2005
Springer
138views Multimedia» more  PCM 2005»
14 years 3 months ago
Analysis and Performance Evaluation of Flexible Marcoblock Ordering for H.264 Video Transmission over Packet-Lossy Networks
Flexible macroblock ordering (FMO) is an error resilience feature of H.264 for video transmission over packet-lossy networks. Error concealment (EC) provides a basic error resilien...
Changhoon Yim, Wonjung Kim, Hyesook Lim
CHI
2009
ACM
14 years 4 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
AAAI
2010
13 years 11 months ago
Reasoning about Imperfect Information Games in the Epistemic Situation Calculus
Approaches to reasoning about knowledge in imperfect information games typically involve an exhaustive description of the game, the dynamics characterized by a tree and the incomp...
Vaishak Belle, Gerhard Lakemeyer