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CHI
2007
ACM
14 years 9 months ago
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
iStuff Mobile is the first rapid prototyping framework that helps explore new sensor-based interfaces with existing mobile phones. It focuses on sensor-enhanced physical interface...
Rafael Ballagas, Faraz Memon, Rene Reiners, Jan O....
CHI
2007
ACM
14 years 9 months ago
Hard lessons: effort-inducing interfaces benefit spatial learning
Interface designers normally strive for a design that minimises the user's effort. However, when the design's objective is to train users to interact with interfaces tha...
Andy Cockburn, Per Ola Kristensson, Jason Alexande...
CHI
2006
ACM
14 years 9 months ago
Precise selection techniques for multi-touch screens
The size of human fingers and the lack of sensing precision can make precise touch screen interactions difficult. We present a set of five techniques, called Dual Finger Selection...
Hrvoje Benko, Andrew D. Wilson, Patrick Baudisch
CHI
2005
ACM
14 years 9 months ago
Comparing usability problems and redesign proposals as input to practical systems development
Usability problems predicted by evaluation techniques are useful input to systems development; it is uncertain whether redesign proposals aimed at alleviating those problems are l...
Erik Frøkjær, Kasper Hornbæk
CHI
2005
ACM
14 years 9 months ago
Gait phase effects in mobile interaction
One problem evaluating mobile and wearable devices is that they are used in mobile settings, making it hard to collect usability data. We present a study of tap-based selection of...
Andrew Crossan, Roderick Murray-Smith, Stephen A. ...
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