While code understanding is the primary program comprehension activity, it is quite challenging to recognize the application requirements from code, since they have usually been o...
Mohammad El-Ramly, Eleni Stroulia, Paul G. Sorenso...
Abstract. In this chapter we discuss the susceptibility of critical information infrastructures to computer-borne attacks and faults, mainly due to their largely computerized natur...
We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self...
This paper introduces a new framework for thinking about tangible interfaces in education, with specific focus on problem domains. Manipulatives are physical objects specifically ...
In recent years, digital multimedia technologies have evolved significantly, and are finding numerous applications, over the internet, and even over mobile networks. Thus, the vid...
Alexia Briassouli, Vasileios Mezaris, Ioannis Komp...