Recent proliferation of computing devices has brought attention to heterogeneous collaborative systems, where key challenges arise from the resource limitations and disparities. S...
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
The paradigm of Ubiquitous computing seeks to build a computing environment that responds to user context. An ideal file system for the Ubiquitous environment is one that can succ...
It has been recognized for some time that software alone does not provide an adequate foundation for building a high-assurance trusted platform. The emergence of industry-standard...
Many emerging applications in both wired and wireless networks, such as information dissemination and distributed collaboration in an adversarial environment, need support of secu...