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ACMACE
2005
ACM
14 years 3 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
HT
2005
ACM
14 years 3 months ago
Evaluation of adaptive hypermedia systems' conversion
Conversion between different adaptive hypermedia systems has barely been proposed, yet alone tested in realistic settings. This paper presents the evaluation of the interoperabili...
Alexandra I. Cristea, Helen Ashman, Craig D. Stewa...
KCAP
2005
ACM
14 years 3 months ago
Collecting paraphrase corpora from volunteer contributors
Extensive and deep paraphrase corpora are important for a variety of natural language processing and user interaction tasks. In this paper, we present an approach which i) collect...
Timothy Chklovski
KCAP
2005
ACM
14 years 3 months ago
Meta-level patterns for interactive knowledge capture
Current knowledge acquisition tools have limited understanding of how users enter knowledge and how acquired knowledge is used, and provide limited assistance in organizing variou...
Jihie Kim
CIKM
2005
Springer
14 years 3 months ago
Towards an approach for knowledge-based road detection
Our previous work on road detection suggests the usage of prior knowledge in order to improve performance. In this paper we will explain our motivation for a novel approach, defin...
Mike Foedisch, Craig Schlenoff, Michael Shneier