We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
Conversion between different adaptive hypermedia systems has barely been proposed, yet alone tested in realistic settings. This paper presents the evaluation of the interoperabili...
Alexandra I. Cristea, Helen Ashman, Craig D. Stewa...
Extensive and deep paraphrase corpora are important for a variety of natural language processing and user interaction tasks. In this paper, we present an approach which i) collect...
Current knowledge acquisition tools have limited understanding of how users enter knowledge and how acquired knowledge is used, and provide limited assistance in organizing variou...
Our previous work on road detection suggests the usage of prior knowledge in order to improve performance. In this paper we will explain our motivation for a novel approach, defin...