Sciweavers

182 search results - page 29 / 37
» Information Tracking in Games on Graphs
Sort
View
CVIU
2008
180views more  CVIU 2008»
13 years 8 months ago
Topology cuts: A novel min-cut/max-flow algorithm for topology preserving segmentation in N-D images
Topology is an important prior in many image segmentation tasks. In this paper, we design and implement a novel graph-based min-cut/max-flow algorithm that incorporates topology p...
Yun Zeng, Dimitris Samaras, Wei Chen, Qunsheng Pen...
ICCV
2007
IEEE
14 years 2 months ago
Pose and Gaze Estimation in Multi-camera Networks for Non-restrictive HCI
Multi-camera networks offer potentials for a variety of novel human-centric applications through provisioning of rich visual information. In this paper, face orientation analysis ...
Chung-Ching Chang, Chen Wu, Hamid K. Aghajan
FPLAY
2008
13 years 10 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
CVPR
2006
IEEE
14 years 10 months ago
Composite Templates for Cloth Modeling and Sketching
Cloth modeling and recognition is an important and challenging problem in both vision and graphics tasks, such as dressed human recognition and tracking, human sketch and portrait...
Hong Chen, Zijian Xu, Ziqiang Liu, Song Chun Zhu
WWW
2003
ACM
14 years 9 months ago
On the bursty evolution of blogspace
We propose two new tools to address the evolution of hyperlinked corpora. First, we define time graphs to extend the traditional notion of an evolving directed graph, capturing li...
Ravi Kumar, Jasmine Novak, Prabhakar Raghavan, And...