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» Information Tracking in Games on Graphs
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AIIDE
2007
13 years 11 months ago
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator
Scripting the plot in a computer role-playing game requires a large number of scripts that are difficult to program, track and maintain. Game adventures often include simple plot...
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer,...
COCO
2008
Springer
129views Algorithms» more  COCO 2008»
13 years 10 months ago
Constraint Logic: A Uniform Framework for Modeling Computation as Games
We introduce a simple game family, called Constraint Logic, where players reverse edges in a directed graph while satisfying vertex in-flow constraints. This game family can be in...
Erik D. Demaine, Robert A. Hearn
ICSM
2006
IEEE
14 years 2 months ago
Tracking Concerns in Evolving Source Code: An Empirical Study
The association between the description of a concern (e.g., a feature) and the code that implements it is valuable information that can degrade as the code of a system evolves. We...
Martin P. Robillard
HT
2003
ACM
14 years 1 months ago
Paper chase revisited: a real world game meets hypermedia
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
Susanne Boll, Jens Krösche, Christian Wegener
CORR
2010
Springer
93views Education» more  CORR 2010»
13 years 8 months ago
Randomness for Free
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the ba...
Krishnendu Chatterjee, Laurent Doyen, Hugo Gimbert...