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IE
2007
13 years 9 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
CISST
2003
88views Hardware» more  CISST 2003»
13 years 9 months ago
Virtual Experts for Imagery Registration and Conflation
The unique human expertise in imagery analysis should be preserved and shared with other imagery analysts to improve image analysis and decision-making. Such knowledge can serve a...
Boris Kovalerchuk, Artemus Harper, Michael Kovaler...
NIPS
2001
13 years 9 months ago
Probabilistic principles in unsupervised learning of visual structure: human data and a model
To find out how the representations of structured visual objects depend on the co-occurrence statistics of their constituents, we exposed subjects to a set of composite images wit...
Shimon Edelman, Benjamin P. Hiles, Hwajin Yang, Na...
ISMB
2000
13 years 9 months ago
Intelligent Aids for Parallel Experiment Planning and Macromolecular Crystallization
This paper presents a framework called Parallel Experiment Planning (PEP) that is based on an abstraction of how experiments are performed in the domain of macromolecular crystall...
Vanathi Gopalakrishnan, Bruce G. Buchanan, John M....
ACL
1994
13 years 9 months ago
A Psycholinguistically Motivated Parser for CCG
Considering the speed in which humans resolve syntactic ambiguity, and the overwhelming evidence that syntactic ambiguity is resolved through selection of the analysis whose inter...
Michael Niv