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CHI
2009
ACM
14 years 11 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
PODC
2009
ACM
14 years 11 months ago
Load balancing without regret in the bulletin board model
We analyze the performance of protocols for load balancing in distributed systems based on no-regret algorithms from online learning theory. These protocols treat load balancing a...
Éva Tardos, Georgios Piliouras, Robert D. K...
KDD
2009
ACM
174views Data Mining» more  KDD 2009»
14 years 11 months ago
Audience selection for on-line brand advertising: privacy-friendly social network targeting
This paper describes and evaluates privacy-friendly methods for extracting quasi-social networks from browser behavior on user-generated content sites, for the purpose of finding ...
Foster J. Provost, Brian Dalessandro, Rod Hook, Xi...
MOBIHOC
2009
ACM
14 years 11 months ago
Fault tolerant target tracking in sensor networks
In this paper, we present a Gaussian mixture model based approach to capture the spatial characteristics of any target signal in a sensor network, and further propose a temporally...
Min Ding, Xiuzhen Cheng
KDD
2008
ACM
156views Data Mining» more  KDD 2008»
14 years 11 months ago
Can complex network metrics predict the behavior of NBA teams?
The United States National Basketball Association (NBA) is one of the most popular sports league in the world and is well known for moving a millionary betting market that uses th...
Antonio Alfredo Ferreira Loureiro, Pedro O. S. Vaz...