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FLAIRS
2010
13 years 11 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
ACMACE
2008
ACM
13 years 10 months ago
Evaluation of a pervasive game for domestic energy engagement among teenagers
In this paper, we present Power Agent - a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The idea behind this mobile p...
Anton Gustafsson, Magnus Bång
ALT
2010
Springer
13 years 10 months ago
Inferring Social Networks from Outbreaks
We consider the problem of inferring the most likely social network given connectivity constraints imposed by observations of outbreaks within the network. Given a set of vertices ...
Dana Angluin, James Aspnes, Lev Reyzin
ANNS
2007
13 years 10 months ago
An improved architecture for cooperative and comparative neurons (CCNs) in neural network
The ability to store and retrieve information is critical in any type of neural network. In neural network, the memory particularly associative memory, can be defined as the one i...
Md. Kamrul Islam
AAAI
1996
13 years 10 months ago
Building Classifiers Using Bayesian Networks
Recent work in supervised learning has shown that a surprisingly simple Bayesian classifier with strong assumptions of independence among features, called naive Bayes, is competit...
Nir Friedman, Moisés Goldszmidt