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GROUP
2010
ACM
13 years 8 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
MOBIHOC
2010
ACM
13 years 8 months ago
Longest-queue-first scheduling under SINR interference model
We investigate the performance of longest-queue-first (LQF) scheduling (i.e., greedy maximal scheduling) for wireless networks under the SINR interference model. This interference...
Long Bao Le, Eytan Modiano, Changhee Joo, Ness B. ...
TRIDENTCOM
2010
IEEE
13 years 8 months ago
QoE Testbed Infrastructure and Services: Enriching the End User's Experience
Quality of Experience (QoE) is the subjective judgment of the satisfaction an end user perceives from an application running over a given network topology and configuration. The in...
Frances Cleary Grant, Eileen Dillon, Gemma Power, ...
IJCV
2011
264views more  IJCV 2011»
13 years 5 months ago
Cost-Sensitive Active Visual Category Learning
Abstract We present an active learning framework that predicts the tradeoff between the effort and information gain associated with a candidate image annotation, thereby ranking un...
Sudheendra Vijayanarasimhan, Kristen Grauman
PAMI
2011
13 years 5 months ago
Latent Fingerprint Matching
Latent fingerprint identification is of critical importance in forensics. While tremendous progress has been made in the field of automatic fingerprint identification, latent...
Anil K. Jain, Jianjiang Feng