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GAMESEC
2010
139views Game Theory» more  GAMESEC 2010»
13 years 5 months ago
Design of Network Topology in an Adversarial Environment
We study the strategic interaction between a network manager whose goal is to choose (as communication infrastructure) a spanning tree of a network given as an undirected graph, an...
Assane Gueye, Jean C. Walrand, Venkat Anantharam
WOA
2010
13 years 5 months ago
MERCURIO: An Interaction-oriented Framework for Designing, Verifying and Programming Multi-Agent Systems
Abstract. This is a position paper reporting the motivations, the starting point and the guidelines that characterise the MERCURIO5 project proposal, submitted to MIUR PRIN 20096 ....
Matteo Baldoni, Cristina Baroglio, Federico Bergen...
ICMI
2005
Springer
143views Biometrics» more  ICMI 2005»
14 years 1 months ago
A look under the hood: design and development of the first SmartWeb system demonstrator
Experience shows that decisions in the early phases of the development of a multimodal system prevail throughout the life-cycle of a project. The distributed architecture and the ...
Norbert Reithinger, Simon Bergweiler, Ralf Engel, ...
CAPTECH
1998
Springer
13 years 11 months ago
A Robust Human-Silhouette Extraction Technique for Interactive Virtual Environments
In this paper, we present a method for robustly extracting the silhouette form of the participant within an interactive environment. The approach overcomes the inherent problems as...
James W. Davis, Aaron F. Bobick
ICCS
2009
Springer
14 years 2 days ago
Interactive Control over a Programmable Computer Network Using a Multi-touch Surface
This article introduces the Interactive Network concept and describes the design and implementation of the first prototype. In an Interactive Network humans become an integral par...
Rudolf J. Strijkers, Laurence Muller, Mihai Criste...