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CIE
2007
Springer
13 years 10 months ago
Pervasive game flow: understanding player enjoyment in pervasive gaming
Player enjoyment is perhaps the most important issue in successful game design, but is previously not addressed in the area of Pervasive games. Departing from the GameFlow model of...
Kalle Jegers
FAC
2002
104views more  FAC 2002»
13 years 10 months ago
Deep Semantic Links of TCSP and Object-Z: TCOZ Approach
Formal methods can be used in effective combination only if the semantic links between individual methods are clearly established. This paper discusses the semantic design of TCOZ,...
Brendan P. Mahony, Jin Song Dong
CN
1999
119views more  CN 1999»
13 years 10 months ago
Internet Telephony: Architecture and Protocols - an IETF Perspective
Internet telephony offers the opportunity to design a global multimedia communications system that may eventually replace the existing telephony infrastructure. We describe the up...
Henning Schulzrinne, Jonathan Rosenberg
TIT
1998
76views more  TIT 1998»
13 years 10 months ago
The Compound Channel Capacity of a Class of Finite-State Channels
— A transmitter and receiver need to be designed to guarantee reliable communication on any channel belonging to a given family of finite-state channels defined over common fi...
Amos Lapidoth, Ì. Emre Telatar
CORR
2010
Springer
137views Education» more  CORR 2010»
13 years 9 months ago
LEXSYS: Architecture and Implication for Intelligent Agent systems
s LEXSYS, (Legume Expert System) was a project conceived at IITA (International Institute of Tropical Agriculture) Ibadan Nigeria. It was initiated by the COMBS (Collaborative Grou...
Charles A. B. Robert