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AIIDE
2008
13 years 11 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
LOBJET
2006
127views more  LOBJET 2006»
13 years 9 months ago
A Definition, Overview and Taxonomy of Generic Aspect Languages
ABSTRACT. Aspect-orientation promises better modularity than pure object-oriented decomposition. A typical benefit of increased modularity is ease of maintenance, evolution and reu...
Günter Kniesel, Tobias Rho
CSCW
2004
ACM
13 years 9 months ago
Roles of Orientation in Tabletop Collaboration: Comprehension, Coordination and Communication
Abstract. In order to support co-located collaboration, many researchers are now investigating how to effectively augment tabletops with electronic displays. As far back as 1988, o...
Russell Kruger, M. Sheelagh T. Carpendale, Stacey ...
SIAMSC
2010
120views more  SIAMSC 2010»
13 years 7 months ago
Simultaneously Sparse Solutions to Linear Inverse Problems with Multiple System Matrices and a Single Observation Vector
Abstract. A problem that arises in slice-selective magnetic resonance imaging (MRI) radiofrequency (RF) excitation pulse design is abstracted as a novel linear inverse problem with...
Adam C. Zelinski, Vivek K. Goyal, Elfar Adalsteins...
IUI
2012
ACM
12 years 4 months ago
Style by demonstration: teaching interactive movement style to robots
The style in which a robot moves, expressed through its gait or locomotion, can convey effective messages to people. For example, a robot could move aggressively in reaction to a ...
James Everett Young, Kentaro Ishii, Takeo Igarashi...