Shape discretization through union of weighted points or balls appears as a common representation in different fields of computer graphics and geometric modeling. Among others, it...
Alex Laier Bordignon, Betina Vath, Thales Vieira, ...
We present the IBM systems submitted and evaluated within the CLEAR'06 evaluation campaign for the tasks of single person visual 3D tracking (localization) and 2D face trackin...
This paper describes an algorithm which calculates the approximate head pose of partially occluded faces without training or manual initialization. The presented approach works on...
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
We propose a method for estimating the pose of a human body using its approximate 3D volume (visual hull) obtained in real time from synchronized videos. Our method can cope with ...