One main challenge in Augmented Reality (AR) applications is to keep track of video objects with their movement, orientation, size, and position accurately. This poses a challengin...
In this paper, human facial articulation models are derived from frontal and side view image sequences using connected vibrations non-rigid motion tracking algorithm. First, a 3D ...
This paper presents user interface technology for mobile outdoor augmented reality systems, and a set of new techniques we have named construction at a distance for the capture an...
We present a system for quick and easy manipulation of the body shape and proportions of a human actor in arbitrary video footage. The approach is based on a morphable model of 3D...
Abstract. It is necessary to precisely measure pose (position and orientation) of a user in order to realize an augmented reality (AR) system with a wearable computer. One of major...