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SIGPRO
2002
132views more  SIGPRO 2002»
15 years 2 months ago
Coding of 3D virtual objects with NURBS
With the advancement of computer graphics in the recent years, an increasing number of pictures, video and 3D content is generated by synthesis processing rather than acquired wit...
Diego Santa Cruz, Touradj Ebrahimi
110
Voted
VRCAI
2006
ACM
15 years 8 months ago
ICWall: a calibrated stereo tiled display from commodity components
Recent developments in the fields of parallel rendering and high resolution tiled displays have made it possible to apply these technologies to build large and scalable stereo di...
Tom van der Schaaf, Desmond Germans, Michal Koutek...
GECCO
2000
Springer
168views Optimization» more  GECCO 2000»
15 years 6 months ago
A Fault-tolerant Multicast Routing Algorithm in ATM Networks
This paper presents a genetic algorithm based method to solve the capacity and routing assignment problem arising in the design of selfhealing networks using the Virtual Path (VP)...
Sam Kwong, S. S. Chan
97
Voted
PDPTA
2003
15 years 3 months ago
Queryball: A New Model for Querying in Immersive VR Systems
— In this paper, we propose a powerful and convenient querying model, "Queryball", for users to query in immersive VR systems. In immersive VR systems, users expect int...
Chiemi Watanabe, Ayumi Osugi, Yoshifumi Masunaga, ...
152
Voted
VC
2010
168views more  VC 2010»
14 years 9 months ago
From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text
This paper presents a novel concept: a graphical representation of human emotion extracted from text sentences. The major contributions of this paper are the following. First, we p...
Stéphane Gobron, Junghyun Ahn, Georgios Pal...