Sciweavers

1646 search results - page 231 / 330
» Inlining of Virtual Methods
Sort
View
CGI
2004
IEEE
14 years 17 days ago
Consistent Normal Orientation for Polygonal Meshes
In this paper, we propose a new method that can consistently orient all normals of any mesh (if at all possible), while ensuring that most polygons are seen with their front-faces...
Pavel Borodin, Gabriel Zachmann, Reinhard Klein
MICCAI
2000
Springer
14 years 12 days ago
Computer-Based Assessment of Body Image Distortion in Anorexia Nervosa Patients
A computer-based method for the assessment of body image distortions in anorexia nervosa and other eating-disordered patients is presented. At the core of the method is a realistic...
Daniel Harari, Miriam Furst, Nahum Kiryati, Asaf C...
3DIM
2005
IEEE
13 years 10 months ago
Projection-Based Registration Using a Multi-View Camera for Indoor Scene Reconstruction
A registration method is proposed for 3D reconstruction of an indoor environment using a multi-view camera. In general, previous methods have a high computational complexity and a...
Sehwan Kim, Woontack Woo
WSC
2004
13 years 10 months ago
Practical 3D Animation of Multiply Articulated Construction Equipment
This paper presents research that led to the design and implementation of practical 3D animation methods to visualize multiply-articulated construction equipment in 3D animations ...
Vineet R. Kamat, Julio C. Martínez
EUROGRAPHICS
2010
Eurographics
13 years 10 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan