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CGI
2004
IEEE
15 years 6 months ago
Consistent Normal Orientation for Polygonal Meshes
In this paper, we propose a new method that can consistently orient all normals of any mesh (if at all possible), while ensuring that most polygons are seen with their front-faces...
Pavel Borodin, Gabriel Zachmann, Reinhard Klein
MICCAI
2000
Springer
15 years 5 months ago
Computer-Based Assessment of Body Image Distortion in Anorexia Nervosa Patients
A computer-based method for the assessment of body image distortions in anorexia nervosa and other eating-disordered patients is presented. At the core of the method is a realistic...
Daniel Harari, Miriam Furst, Nahum Kiryati, Asaf C...
3DIM
2005
IEEE
15 years 4 months ago
Projection-Based Registration Using a Multi-View Camera for Indoor Scene Reconstruction
A registration method is proposed for 3D reconstruction of an indoor environment using a multi-view camera. In general, previous methods have a high computational complexity and a...
Sehwan Kim, Woontack Woo
WSC
2004
15 years 3 months ago
Practical 3D Animation of Multiply Articulated Construction Equipment
This paper presents research that led to the design and implementation of practical 3D animation methods to visualize multiply-articulated construction equipment in 3D animations ...
Vineet R. Kamat, Julio C. Martínez
EUROGRAPHICS
2010
Eurographics
15 years 3 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan