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FGR
2006
IEEE
169views Biometrics» more  FGR 2006»
14 years 11 days ago
Local Linear Regression (LLR) for Pose Invariant Face Recognition
The variation of facial appearance due to the viewpoint (/pose) degrades face recognition systems considerably, which is well known as one of the bottlenecks in face recognition. ...
Xiujuan Chai, Shiguang Shan, Xilin Chen, Wen Gao
VC
2010
197views more  VC 2010»
13 years 3 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
BIBE
2009
IEEE
161views Bioinformatics» more  BIBE 2009»
14 years 3 months ago
Soft Tissue Deformation and Optimized Data Structures for Mass Spring Methods
One of the essential components of a virtual reality surgical simulation is deformation. Deformations in computer graphics and surgical simulations are commonly modeled with three...
Tansel Halic, Sinan Kockara, Coskun Bayrak, Richar...
SAC
2005
ACM
14 years 2 months ago
Selective method combination in mixin-based composition
A mixin is a reusable module that provides uniform extend modifications to classes. It is an abstract subclass that is composable with a variety of superclasses. In mixinbased co...
Tetsuo Kamina, Tetsuo Tamai
ESA
2008
Springer
137views Algorithms» more  ESA 2008»
13 years 10 months ago
Flexible Path Planning Using Corridor Maps
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...