This paper examines new forms of collaboration between producers and consumers that are emerging in the digital entertainment space. Taking the case of the video-game industry, we...
Although prior research has tended to dichotomize work teams as virtual or nonvirtual, most project teams today involve some mix of face-to-face and virtual interaction. We develo...
Karen Sobel Lojeski, Richard Reilly, Peter Dominic...
RoboCup is an international robot soccer competition that has been running since 1997. A frequent criticism of any such competition is that all of a team’s development is narrowl...
The e-KNOWNET is a Lifelong Learning project, which aims to develop an innovative and viable mechanism to facilitate the flow of new scientific knowledge produced in the research ...
G. Anyfandi, V. Laopodis, V. Koulaidis, Nicolas Ap...
This paper describes an innovative approach to teaching about human-computer interaction to a large class of students in their third year of a Computer Science major. Because of t...