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HICSS
2007
IEEE
86views Biometrics» more  HICSS 2007»
14 years 2 months ago
Digital Consumer Networks and Producer-Consumer Collaboration: Innovation and Product Development in the Digital Entertainment I
This paper examines new forms of collaboration between producers and consumers that are emerging in the digital entertainment space. Taking the case of the video-game industry, we...
Reina Y. Arakji, Karl Reiner Lang
HICSS
2006
IEEE
117views Biometrics» more  HICSS 2006»
14 years 2 months ago
The Role of Virtual Distance in Innovation and Success
Although prior research has tended to dichotomize work teams as virtual or nonvirtual, most project teams today involve some mix of face-to-face and virtual interaction. We develo...
Karen Sobel Lojeski, Richard Reilly, Peter Dominic...
AUSAI
2003
Springer
14 years 1 months ago
Robot Soccer: Science or Just Fun and Games?
RoboCup is an international robot soccer competition that has been running since 1997. A frequent criticism of any such competition is that all of a team’s development is narrowl...
Claude Sammut
SOCRATES
2008
105views Education» more  SOCRATES 2008»
13 years 10 months ago
Laboratory Door Opens to Non-formal Learning Communities. Science Centres as Mediators
The e-KNOWNET is a Lifelong Learning project, which aims to develop an innovative and viable mechanism to facilitate the flow of new scientific knowledge produced in the research ...
G. Anyfandi, V. Laopodis, V. Koulaidis, Nicolas Ap...
INTERACT
1997
13 years 10 months ago
Teaching User Interface Design and Programming to Computer Science majors
This paper describes an innovative approach to teaching about human-computer interaction to a large class of students in their third year of a Computer Science major. Because of t...
Judy Kay, Bob Kummerfeld