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ACL
2001
13 years 9 months ago
Automated Parser Construction from a Treebank by means of TBL and ILP
Considering the difficulties inherent in the manual construction of natural language parsers, we have designed and implemented our system GRIND which is capable of learning a sequ...
Miloslav Nepil
AAAI
1996
13 years 9 months ago
On the Range of Applicability of Baker's Approach to the Frame Problem
We investigate the range of applicability of Baker's approach to the frame problem using an action language. We show that for temporal projection and deterministic domains, B...
G. Neelakantan Kartha
CRV
2005
IEEE
198views Robotics» more  CRV 2005»
14 years 1 months ago
Analysis of Player Actions in Selected Hockey Game Situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Fahong Li, Robert J. Woodham
AIIDE
2008
13 years 10 months ago
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games
We introduce the ALeRT (Action-dependent Learning Rates with Trends) algorithm that makes two modifications to the learning rate and one change to the exploration rate of traditio...
Maria Cutumisu, Duane Szafron, Michael H. Bowling,...
ESAW
2008
Springer
13 years 9 months ago
ADELFE Design, AMAS-ML in Action
The complexity of engineers tasks leads us to provide means to bring the Adaptive Multi-Agent Systems (AMAS) design to a higher stage of automation and confidence thanks to Model D...
Sylvain Rougemaille, Jean-Paul Arcangeli, Marie Pi...