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CGF
2005
252views more  CGF 2005»
13 years 9 months ago
Support Vector Machines for 3D Shape Processing
We propose statistical learning methods for approximating implicit surfaces and computing dense 3D deformation fields. Our approach is based on Support Vector (SV) Machines, which...
Florian Steinke, Bernhard Schölkopf, Volker B...
DAGM
2010
Springer
13 years 7 months ago
3D Reconstruction Using an n-Layer Heightmap
We present a novel method for 3D reconstruction of urban scenes extending a recently introduced heightmap model. Our model has several advantages for 3D modeling of urban scenes: i...
David Gallup, Marc Pollefeys, Jan-Michael Frahm
TOG
2002
122views more  TOG 2002»
13 years 9 months ago
Feature-based light field morphing
We present a feature-based technique for morphing 3D objects represented by light fields. Our technique enables morphing of imagebased objects whose geometry and surface propertie...
Zhunping Zhang, Lifeng Wang, Baining Guo, Heung-Ye...
CGF
2011
13 years 1 months ago
Walking On Broken Mesh: Defect-Tolerant Geodesic Distances and Parameterizations
Efficient methods to compute intrinsic distances and geodesic paths have been presented for various types of surface representations, most importantly polygon meshes. These meshe...
Marcel Campen, Leif Kobbelt
JCST
2010
122views more  JCST 2010»
13 years 8 months ago
Harmonic Field Based Volume Model Construction from Triangle Soup
Surface triangle meshes and volume data are two commonly used representations of digital geometry. Converting from triangle meshes to volume data is challenging, since triangle mes...
Chao-Hui Shen, Guo-Xin Zhang, Yu-Kun Lai, Shi-Min ...