Abstract. Surface-based morphometry (SBM) is widely used in biomedical imaging and other domains to localize shape changes related to different conditions. This paper presents a co...
Jing Wan, Li Shen, Shiaofen Fang, Jason McLaughlin...
Realistic rendering of participating media is one of the major subjects in computer graphics. Monte Carlo techniques are widely used for realistic rendering because they provide u...
Phoneme segmentation is a fundamental problem in many speech recognition and synthesis studies. Unsupervised phoneme segmentation assumes no knowledge on linguistic contents and a...
We propose statistical learning methods for approximating implicit surfaces and computing dense 3D deformation fields. Our approach is based on Support Vector (SV) Machines, which...
Structured outputs such as multidimensional vectors or graphs are frequently encountered in real world pattern recognition applications such as computer vision, natural language pr...