We propose a new approach to value function approximation which combines linear temporal difference reinforcement learning with subspace identification. In practical applications...
—When dealing with dynamic large-scale topologies such as those underlying peer-to-peer (P2P) distributed virtual environments (DVE), one inescapably reaches the point where eith...
Jean Botev, Markus Esch, Hermann Schloss, Ingo Sch...
Object representation and reasoning in vector based geographic information systems (GIS) is based on Euclidean geometry. Euclidean geometry is built upon Euclid's first postu...
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Background: Quantification of different types of cells is often needed for analysis of histological images. In our project, we compute the relative number of proliferating hepatoc...