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CGF
2010
82views more  CGF 2010»
13 years 8 months ago
Poisson-Based Weight Reduction of Animated Meshes
While animation using barycentric coordinates or other automatic weight assignment methods has become a popular method for shape deformation, the global nature of the weights limi...
Eric Landreneau, Scott Schaefer
CG
2008
Springer
13 years 8 months ago
Barycentric coordinates computation in homogeneous coordinates
Homogeneous coordinates are often used in computer graphics and computer vision applications especially for the representation of geometric transformations. The homogeneous coordi...
Václav Skala
CGF
2008
217views more  CGF 2008»
13 years 8 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick
CGF
2008
144views more  CGF 2008»
13 years 8 months ago
Deformation-Driven Shape Correspondence
Non-rigid 3D shape correspondence is a fundamental and difficult problem. Most applications which require a correspondence rely on manually selected markers. Without user assistan...
Hao Zhang 0002, Alla Sheffer, Daniel Cohen-Or, Qua...
CGF
2008
121views more  CGF 2008»
13 years 8 months ago
Knitting a 3D Model
A knitted animal is made of a closed surface consisting of several knitted patches knitted out of yarn and stuffed with cotton (Fig. 1). We introduce a system to create a knitting...
Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki