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» Instance-Optimal Geometric Algorithms
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COMPGEOM
2004
ACM
14 years 2 months ago
Single-strip triangulation of manifolds with arbitrary topology
Triangle strips have been widely used for efficient rendering. It is NP-complete to test whether a given triangulated model can be represented as a single triangle strip, so many...
David Eppstein, M. Gopi
SI3D
2003
ACM
14 years 1 months ago
Perceptually guided simplification of lit, textured meshes
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
COMPGEOM
2010
ACM
14 years 1 months ago
A kinetic triangulation scheme for moving points in the plane
We present a simple randomized scheme for triangulating a set P of n points in the plane, and construct a kinetic data structure which maintains the triangulation as the points of...
Haim Kaplan, Natan Rubin, Micha Sharir
COMPGEOM
2010
ACM
14 years 1 months ago
Kinetic stable Delaunay graphs
The best known upper bound on the number of topological changes in the Delaunay triangulation of a set of moving points in R2 is (nearly) cubic, even if each point is moving with ...
Pankaj K. Agarwal, Jie Gao, Leonidas J. Guibas, Ha...
SIGGRAPH
1999
ACM
14 years 1 months ago
Multiresolution Mesh Morphing
We present a new method for user controlled morphing of two homeomorphic triangle meshes of arbitrary topology. In particular we focus on the problem of establishing a corresponde...
Aaron W. F. Lee, David P. Dobkin, Wim Sweldens, Pe...