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» Instance-Optimal Geometric Algorithms
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VRML
1997
ACM
15 years 6 months ago
Lodestar: An Octree-Based Level of Detail Generator for VRML
Level of detail generation is important for managing geometric complexity of three-dimensional objects and virtual worlds. However, most algorithms that compute levels of detail do...
Dieter Schmalstieg
UIST
1997
ACM
15 years 6 months ago
Interactive Beautification: A Technique for Rapid Geometric Design
We propose interactive beautification, a technique for rapid geometric design, and introduce the technique and its algorithm with a prototype system Pegasus. The motivation is to ...
Takeo Igarashi, Satoshi Matsuoka, Sachiko Kawachiy...
129
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ACMACE
2005
ACM
15 years 8 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
PODS
2008
ACM
128views Database» more  PODS 2008»
16 years 2 months ago
Shape sensitive geometric monitoring
A fundamental problem in distributed computation is the distributed evaluation of functions. The goal is to determine the value of a function over a set of distributed inputs, in ...
Izchak Sharfman, Assaf Schuster, Daniel Keren
SGP
2004
15 years 4 months ago
Geometric Texture Synthesis by Example
Patterns on real-world objects are often due to variations in geometry across the surface. Height fields and other common parametric methods cannot synthesize many forms of geomet...
Pravin Bhat, Stephen Ingram, Greg Turk