Reality-based interfaces (RBIs) offer the promise of natural interfaces that are intuitive to use. By allowing users to leverage their innate skills and knowledge about the real-p...
Current interface design practices are based on user models and descriptions derived almost exclusively from studies of able-bodied users (Keates et al., 1999). However, such users...
Simeon Keates, Patrick Langdon, P. John Clarkson, ...
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
Abstract. To cope with the ever increasing diversity of markup languages, programming languages, tool kits and interface development environments, conceptual modeling of user inter...
This paper describes our work in usage pattern analysis and development of a latent semantic analysis framework for interpreting multimodal user input consisting speech and pen ge...