We present a system for quick and easy manipulation of the body shape and proportions of a human actor in arbitrary video footage. The approach is based on a morphable model of 3D...
Conventional shape matching for engineering models primarily considers rigid shape similarity. They do not seek global shape similarity while considering large local deformations....
Current two-dimensional image based face recognition systems encounter difficulties with large facial appearance variations due to the pose, illumination and expression changes. ...
We introduce linear methods for model-based tracking of nonrigid 3D objects and for acquiring such models from video. 3D motions and flexions are calculated directly from image in...
This paper presents a novel method to model and recognize human faces in video sequences. Each registered person is represented by a low-dimensional appearance manifold in the amb...