Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
In this paper we propose a method to simulate human beings based on anatomy concepts. We believe that the closer our model is to reality, the better will be our results. Using thi...
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
: Acquisition of various human body models is useful in many cases. In this paper, we present some of our recent work on body creation tools. Our goal is to enable rapid creation o...
Hyewon Seo, Frederic Cordier, Laurent Philippon, N...