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» Integrating Distributed Simulation Objects
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CCGRID
2004
IEEE
14 years 29 days ago
A multi-path routing service for immersive environments
The Metaverse project aims to develop technology for low-cost, high-resolution networked immersive display environments that can be used for distributed collaboration, exploration...
Sherlia Shi, Lili Wang, Kenneth L. Calvert, Jim Gr...
RT
1995
Springer
14 years 23 days ago
A Clustering Algorithm for Radiance Calculation in General Environments
: This paper introduces an efficient hierarchical algorithm capable of simulating light transfer for complex scenes containing non-diffuse surfaces. The algorithmstemsfroma newfor...
François X. Sillion, George Drettakis, Cyri...
DSRT
2006
IEEE
14 years 3 months ago
Comparison of head gaze and head and eye gaze within an immersive environment
For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow users to meet across ge...
Norman Murray, David J. Roberts
SLIP
2009
ACM
14 years 3 months ago
Through-silicon-via aware interconnect prediction and optimization for 3D stacked ICs
Individual dies in 3D integrated circuits are connected using throughsilicon-vias (TSVs). TSVs not only increase manufacturing cost, but also incur silicon area, delay, and power ...
Dae Hyun Kim, Saibal Mukhopadhyay, Sung Kyu Lim
CVPR
1999
IEEE
14 years 11 months ago
Independent Motion: The Importance of History
We consider a problem central in aerial visual surveillance applications { detection and tracking of small, independently moving objects in long and noisy video sequences. We dire...
Robert Pless, Tomás Brodský, Yiannis...