We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
d Abstract) James H. Anderson Department of Computer Science University of North Carolina at Chapel Hill Mark Moiry Department of Computer Science University of Pittsburgh We cons...
With the proliferation of Grid computing, a large number of computational resources are available for solving complex scientific and engineering problems. Nevertheless, it is non-...
Many applications rely heavily on large amounts of data in the distributed storages collected over time or produced by large scale scientific experiments or simulations. The key co...
This paper presents an approach to human-agent mixed teams for distributed team training, demonstrated through the integration of the domain independent multiagent architecture CA...
Dianxiang Xu, Richard A. Volz, Michael S. Miller, ...