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» Integrating Distributed Simulation Objects
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CVPR
2010
IEEE
14 years 5 months ago
An Object-Dependent Hand Pose Prior from Sparse Training Data
In this paper, we propose a prior for hand pose estimation that integrates the direct relation between a manipulating hand and a 3d object. This is of particular interest for a va...
Henning Hamer, Juergen Gall, Thibaut Weise, Luc Va...
CW
2005
IEEE
13 years 11 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne
WSC
1997
13 years 10 months ago
The Department of Defense High Level Architecture
The High Level Architecture (HLA) provides the specification of a common technical architecture for use across all classes of simulations in the US Department of Defense. It provi...
Judith S. Dahmann, Richard Fujimoto, Richard M. We...
ECCV
2004
Springer
14 years 11 months ago
A Bayesian Framework for Multi-cue 3D Object Tracking
This paper presents a Bayesian framework for multi-cue 3D object tracking of deformable objects. The proposed spatio-temporal object representation involves a set of distinct linea...
Jan Giebel, Dariu Gavrila, Christoph Schnörr
ICPR
2008
IEEE
14 years 10 months ago
A method of small object detection and tracking based on particle filters
In this paper an efficient method of small object localization is proposed that integrates detection and tracking. The system is initialized using a strong detector and then it lo...
Chao Zhang, Joan Llach, Yu Huang