Sciweavers

468 search results - page 58 / 94
» Integrating Learning and Engagement in Narrative-Centered Le...
Sort
View
AGS
2009
Springer
14 years 5 months ago
Intelligent NPCs for Educational Role Play Game
Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player’s actions. Reali...
Mei Yii Lim, João Dias, Ruth Aylett, Ana Pa...
FUNGAMES
2008
14 years 1 days ago
Developing an Adaptive Memory Game for Seniors
This paper describes the development of a game application for seniors to train their memory and learning abilities. From an initial co-discovery evaluation participants were found...
Elly Zwartkruis-Pelgrim, Boris E. R. de Ruyter
JOCN
2010
66views more  JOCN 2010»
13 years 5 months ago
fMRI Activation during Observation of Others' Reach Errors
When exposed to novel dynamical conditions (e.g., externally imposed forces), neurologically intact subjects easily adjust motor commands on the basis of their own reaching errors...
Nicole Malfait, Kenneth F. Valyear, Jody C. Culham...
APCHI
1998
IEEE
14 years 3 months ago
Beyond "Couch Potatoes": From Consumers to Designers
The fundamental challenge for computational media is to contribute to the invention and design of cultures in which humans can express themselves and engage in personally meaningf...
Gerhard Fischer
AGENTS
1997
Springer
14 years 3 months ago
Creatures: Artificial Life Autonomous Software Agents for Home Entertainment
This paper gives a technical description of Creatures, a commercial home-entertainment software package. Creatures provides a simulated environment in which exist a number of synt...
Stephen Grand, Dave Cliff, Anil Malhotra