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NETGAMES
2004
ACM
14 years 1 months ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
KIVS
2007
Springer
14 years 2 months ago
A Decentral Architecture for SIP-based Multimedia Networks
The Session Initiation Protocol (SIP) is a general protocol for session setup and management, e.g., for VoIP. Current SIP networks build on a fixed infrastructure that relies on s...
Holger Schmidt, Teodora Guenkova-Luy, Franz J. Hau...
PERCOM
2007
ACM
14 years 7 months ago
Ontology-Directed Generation of Frameworks for Pervasive Service Development
Pervasive computing applications are tedious to develop because they combine a number of problems ranging from device heterogeneity, to middleware constraints, to lack of programm...
Charles Consel, Wilfried Jouve, Julien Lancia, Nic...
IJWET
2007
152views more  IJWET 2007»
13 years 8 months ago
Semantic web technologies for ubiquitous computing resource management in smart spaces
: Context-aware ubiquitous computing environments tend to be highly distributed and heterogeneous, while also featuring increased dynamism as elements, devices and middleware compo...
John Soldatos, Kostas Stamatis, Siamak Azodolmolky...
CAISE
2007
Springer
14 years 2 months ago
Analyzing the Business of Software: A Modelling Technique for Software Supply Networks
Abstract. One of the most significant paradigm shifts of software business management is that individual organizations no longer compete as single entities but as complex dynamic ...
Slinger Jansen, Anthony Finkelstein, Sjaak Brinkke...