We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
Runtime adaptation is recognized as a viable way for a serviceoriented system to meet QoS requirements in its volatile operating environment. In this paper we propose a methodolog...
The IETF’s Integrated Services (IntServ) architecture together with reservation aggregation provide a mechanism to support the quality-of-service demands of real-time flows in a...
In the last years, new requirements in terms of vehicle performance increased significantly the amount of on-board electronics, thus raising more concern about safety and fault to...
For complex robotic tasks (manipulation, locomotion, haptics, ...), the lack of knowledge of precise interaction models, the difficulties to precisely measure the task associated ...
Michel Lauria, Marc-Antoine Legault, Marc-Andr&eac...