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SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
SIGSOFT
2009
ACM
14 years 6 days ago
Qos-driven runtime adaptation of service oriented architectures
Runtime adaptation is recognized as a viable way for a serviceoriented system to meet QoS requirements in its volatile operating environment. In this paper we propose a methodolog...
Valeria Cardellini, Emiliano Casalicchio, Vincenzo...
IWQOS
2001
Springer
14 years 8 hour ago
Aggregation and Scalable QoS: A Performance Study
The IETF’s Integrated Services (IntServ) architecture together with reservation aggregation provide a mechanism to support the quality-of-service demands of real-time flows in a...
Huirong Fu, Edward W. Knightly
DFT
2003
IEEE
145views VLSI» more  DFT 2003»
14 years 26 days ago
System-Level Analysis of Fault Effects in an Automotive Environment
In the last years, new requirements in terms of vehicle performance increased significantly the amount of on-board electronics, thus raising more concern about safety and fault to...
Fulvio Corno, S. Tosato, P. Gabrielli
ICRA
2008
IEEE
155views Robotics» more  ICRA 2008»
14 years 2 months ago
Differential elastic actuator for robotic interaction tasks
For complex robotic tasks (manipulation, locomotion, haptics, ...), the lack of knowledge of precise interaction models, the difficulties to precisely measure the task associated ...
Michel Lauria, Marc-Antoine Legault, Marc-Andr&eac...