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ACMACE
2005
ACM
15 years 6 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
TSE
2002
105views more  TSE 2002»
15 years 4 months ago
Disaggregating and Calibrating the CASE Tool Variable in COCOMO II
CASE (Computer Aided Software Engineering) tools are believed to have played a critical role in improving software productivity and quality by assisting tasks in software developme...
Jongmoon Baik, Barry W. Boehm, Bert Steece
WWW
2010
ACM
15 years 8 months ago
Enabling entity-based aggregators for web 2.0 data
Selecting and presenting content culled from multiple heterogeneous and physically distributed sources is a challenging task. The exponential growth of the web data in modern time...
Ekaterini Ioannou, Claudia Niederée, Yannis...
SAC
2008
ACM
15 years 4 months ago
Extending omniscient debugging to support aspect-oriented programming
Debugging is a tedious and costly process that demands a profound understanding of the dynamic behavior of programs. Debugging aspect-oriented software is even more difficult: to ...
Guillaume Pothier, Éric Tanter
SOFTWARE
1998
15 years 4 months ago
Interrupts: Just a Minute Never Is
development is a highly abstract process that requires intense concentration. The authors show that interrupting this process can significantly reduce a developer’s efficiency an...
Rini van Solingen, Egon Berghout, Frank van Latum