We consider PAC learning of simple cooperative games, in which the coalitions are partitioned into "winning" and "losing" coalitions. We analyze the complexity...
Narrative time has an important role to play in Interactive Storytelling (IS) systems. In contrast to prevailing IS approaches which use implicit models of time, in our work we ha...
Julie Porteous, Jonathan Teutenberg, Fred Charles,...
We control a population of interacting software agents. The agents have a strategy, and receive a payoff for executing that strategy. Unsuccessful agents become extinct. We investi...
Although anticipation is an important part of creating believable behaviour, it has had but a secondary role in the field of life-like characters. In this paper, we show how a sim...
Electronic institutions (EIs) define the rules of the game in agent societies by fixing what agents are permitted and forbidden to do and under what circumstances. Autonomic Elec...