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GECCO
2006
Springer
222views Optimization» more  GECCO 2006»
14 years 12 days ago
High-order punishment and the evolution of cooperation
The Prisoner's Dilemma and the Public Goods Game are models to study mechanisms leading to the evolution of cooperation. From a simplified rational and egoistic perspective t...
Bastian Baranski, Thomas Bartz-Beielstein, Rü...
ATAL
2009
Springer
14 years 3 months ago
Easy and hard coalition resource game formation problems: a parameterized complexity analysis
Coalition formation is a key topic in multi–agent systems (mas). Coalitions enable agents to achieve goals that they may not have been able to achieve independently, and encoura...
Tammar Shrot, Yonatan Aumann, Sarit Kraus
AAAI
2010
13 years 10 months ago
Dealing with Infinite Loops, Underestimation, and Overestimation of Depth-First Proof-Number Search
Depth-first proof-number search (df-pn) is powerful AND/OR tree search to solve positions in games. However, df-pn has a notorious problem of infinite loops when applied to domain...
Akihiro Kishimoto
AAAI
2006
13 years 10 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
ATAL
2007
Springer
14 years 2 months ago
Normative system games
We develop a model of normative systems in which agents are assumed to have multiple goals of increasing priority, and investigate the computational complexity and game theoretic ...
Thomas Ågotnes, Wiebe van der Hoek, Michael ...