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ATAL
2010
Springer
13 years 8 months ago
Pure Nash equilibria: complete characterization of hard and easy graphical games
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
Albert Xin Jiang, MohammadAli Safari
GECCO
2008
Springer
182views Optimization» more  GECCO 2008»
13 years 8 months ago
Scaling ant colony optimization with hierarchical reinforcement learning partitioning
This paper merges hierarchical reinforcement learning (HRL) with ant colony optimization (ACO) to produce a HRL ACO algorithm capable of generating solutions for large domains. Th...
Erik J. Dries, Gilbert L. Peterson
AI
2010
Springer
13 years 7 months ago
Automatically generating personalized user interfaces with Supple
Today's computer-human interfaces are typically designed with the assumption that they are going to be used by an able-bodied person, who is using a typical set of input and ...
Krzysztof Z. Gajos, Daniel S. Weld, Jacob O. Wobbr...
AI
2008
Springer
13 years 7 months ago
What makes propositional abduction tractable
Abduction is a fundamental form of nonmonotonic reasoning that aims at finding explanations for observed manifestations. This process underlies many applications, from car configu...
Gustav Nordh, Bruno Zanuttini
AI
2008
Springer
13 years 7 months ago
An approach to efficient planning with numerical fluents and multi-criteria plan quality
Dealing with numerical information is practically important in many real-world planning domains where the executability of an action can depend on certain numerical conditions, an...
Alfonso Gerevini, Alessandro Saetti, Ivan Serina