on models are abstract representations of systems one wants to study through computer simulation. In multiagent based simulation, such models usually represent agents and their re...
: This paper proposes a Human-centered Pervasive Computing System Model (HPC), a Layered Architectural Analysis and Design Method (LAAD) and a Waterfall Prototyping Process Model (...
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
We present mechanisms, architectures, and an implementation addressing challenges with mobile opportunistic commerce centering on markets and mechanisms that support the procureme...
Abstract. The design of critical embedded real-time systems requires high confidence in the architecture and the implemented functionalities. Classically, such functions are suppor...