We present a feasibility study on using video visualization to aid snooker skill training. By involving the coaches and players in the loop of intelligent reasoning, our approach ...
Context awareness is the most important research area in ubiquitous computing. In particular, for smart home, context awareness attempts to bring the best services to the home hab...
We review the applications of artificial life (ALife), the creation of synthetic life on computers to study, simulate, and understand living systems. The definition and features of...
We consider the General Gaussian Multiple Access Wire-Tap Channel (GGMAC-WT). In this scenario, multiple users communicate with an intended receiver in the presence of an intellige...
Personalization and effective user profile management will be critical to meet the individual users' needs and for achieving eInclusion and eAccessibility. This paper outlines...