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AIIDE
2008
13 years 9 months ago
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...
CIA
2003
Springer
14 years 8 hour ago
Trust Networks on the Semantic Web
The so-called "Web of Trust" is one of the ultimate goals of the Semantic Web. Research on the topic of trust in this domain has focused largely on digital signatures, ce...
Jennifer Golbeck, Bijan Parsia, James A. Hendler
IAT
2008
IEEE
14 years 1 months ago
Social and Personal Context Modeling for Contact List Recommendation on Mobile Device
This paper presents a social and personal context modeling method on mobile device. It infers user’s contexts, such as amity with others and emotional state, from uncertain logs...
Jun-Ki Min, Hee-Taek Kim, Sung-Bae Cho
MASA
2001
Springer
13 years 11 months ago
Motivated Agent Behaviour and Requirements Applied to Virtual Emergencies
Virtual environments provide a rich and varied domain for intelligent agents, but questions of design and development in this context are still to be answered. An agent with multip...
Sorabain Wolfheart de Lioncourt, Michael Luck
IAT
2006
IEEE
14 years 25 days ago
Generic Command Interpretation Algorithms for Conversational Agents
AbstractThis paper focuses on human-machine communication with intelligent agents, it proposes a generic architecture with an algorithm for natural language (NL) command interpreta...
Laurent Mazuel, Nicolas Sabouret