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WIA
2004
Springer
14 years 2 months ago
A BDD-Like Implementation of an Automata Package
In this paper we propose a new data structure, called shared automata, for representing deterministic finite automata (DFA). Shared automata admit a strong canonical form for DFA ...
Jean-Michel Couvreur
ACAL
2009
Springer
14 years 1 months ago
An Empirical Exploration of a Definition of Creative Novelty for Generative Art
Abstract. We explore a new definition of creativity -- one which emphasizes the statistical capacity of a system to generate previously unseen patterns -- and discuss motivations f...
Taras Kowaliw, Alan Dorin, Jon McCormack
AAAI
2007
13 years 11 months ago
Filtering, Decomposition and Search Space Reduction for Optimal Sequential Planning
We present in this paper a hybrid planning system which combines constraint satisfaction techniques and planning heuristics to produce optimal sequential plans. It integrates its ...
Stéphane Grandcolas, C. Pain-Barre
AIPS
2007
13 years 11 months ago
A Fast Incremental Algorithm for Maintaining Dispatchability of Partially Controllable Plans
Autonomous systems operating in real-world environments must be able to plan, schedule, and execute missions while robustly adapting to uncertainty and disturbances. Previous work...
Julie A. Shah, John Stedl, Brian C. Williams, Paul...
ACMACE
2005
ACM
13 years 11 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó